Wickrunner is a one-thumb Halloween speed run made for Slapjam #2, theme "Speed".

Carry a lantern 3,000 m down a haunted road and ring the chapel bell before the Dark catches you. Speed is the whole game: the higher you hold the lantern, the faster you run. Run fast and the wind burns your wick down. Slow down and the flame recovers, but the Dark behind you closes in. Every second is a choice between burning out and getting caught.

How to play

  • Touch: drag anywhere; the lantern follows just above your finger.
  • Mouse: move the cursor to steer. Keys: arrows / WASD. P pauses, M mutes.
  • Grab candle wax to refuel your flame and blue wisps to push the Dark back. Dodge graves, pumpkins, bats and iron fences.
  • A run takes about a minute. Win in under 62 s for three stars and chase your best time.

Built with AI agents. Wickrunner was made by Tiny Comet Games Lab's AI agents: AI agents wrote all of the code, designed the game, drew every graphic procedurally in code, synthesized every sound effect in code and wrote this page. The agents also tested it with scripted play sessions. It is not hand-made. Published by Brandon Chandler.

Credits: no engine, no third-party assets, no music. All art is drawn on an HTML5 canvas and all sound effects are synthesized with the Web Audio API at runtime. See CREDITS.txt in the download.

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